Archer. Archer. Spiel. 5 Walzen Gewinnmöglichkeiten. Diamond Bet Roulette · Roulette · 3 Card Brag · 5 Ages of Gold™ · 7 e Mezzo · A Night Out. Ziel beim Three Card Poker ist es, das Blatt des Gebers mit einem geordnet: Ass (hoch oder niedrig), König, Dame, Bube, 10, 9, 8, 7, 6, 5, 4. When both hands just have a high card, you count down as many cards as necessary to K K 8 7 2, the hand with the 4 kicker would win. <
Live-Blackjack - RegelnJedes Live Three Card Poker-Spiel beginnt damit, dass Spieler einen Einsatz (oder: "Ante") vor Ihrem Platz abgeben. Der Pair Plus- und der 6 Card-Bonuseinsatz sind unabhängig vom Ante- und Spieleinsatz. Three of a Kind, 7:1 Sic Bo · Live Stars Texas Hold'em · Live 2 Hand Casino Hold'em · Live 3 Card Brag. When both hands just have a high card, you count down as many cards as necessary to K K 8 7 2, the hand with the 4 kicker would win. Ziel beim Three Card Poker ist es, das Blatt des Gebers mit einem geordnet: Ass (hoch oder niedrig), König, Dame, Bube, 10, 9, 8, 7, 6, 5, 4.
7 Card Brag Rules 7 Card Brag Dealing and Betting VideoMike Quinn Three Card Brag Rules The rules of 7 cards rummy, one of the popular rummy variants, are simple and quick. This is one way to show your card matching skills while playing against different opponents. The simplicity lies in the fact that there is no reason to keep score. You just need a standard deck of 52 cards (excluding jokers). Rules of the game. The game is then played in the same way as three-card brag.  Five-card Brag. Seven-card Brag: Seven cards are dealt, players must choose three cards to play from their hands, or make two hands, with only a successful win if both hands win the pot. Nine-card Brag: Nine cards are dealt, players sort these into three sets. Four antes are played, one for each set, and a main pot. 7 Card Brag Dealing and Betting The dealer is chosen at the start by dealing 1 card face up to each player, highest card is the dealer. After the first dealer play moves clockwise and the deal moves round after every hand played. All players ante, the amount of this is agreed before starting the game. 7 Card Brag, Rules & How to Play; 9 Card Brag, Rules & Complete How to Play Guide; Shoot Pontoon, Rules & How to Play Guide; Most Recent Posts. 7-Card Stud Betting Rules and Dealing In Limit Stud the betting limits are fixed at set amounts. The size of the game is determined by the bet size. For example, in a $4/$8 game the small bet is $4 and the big bet is $8.
Casino) und 7 Card Brag Rules (House of Fun und weitere). - Live RouletteWebsite besuchen.
This is called covering the pot. If there are two or more other players, they continue betting as before, but putting the money into a new pot. After this new pot is settled, the winner's hand is exposed, and the hand of the player who ran out of money is compared with it.
The old pot is won by the higher hand, or by the winner of the new pot in case of a tie. The method of covering the pot can also be used when there are only two players left in the game.
If one of the players runs out of money, the betting ends when one player puts the last of his money in the pot - the other player does not have to put in any more money but exposes his cards, and wins the pot unless the player who ran out of money can show a better hand.
Although covering the pot might seem to work unfairly in favour of the player who runs out of money, thus getting to see the opponent's hand cheaply, it does avoid some undesirable situations.
However, according to the information I have received from Brag players, it is quite usual to play the harsher rule that a player who does not have enough money to bet the full amount required must either fold or borrow money from another player or a bystander to make up the bet.
For this purpose, the player is allowed to show his cards to a player who has already dropped out, who might be prepared to back him financially.
Sometimes there is an agreement that whoever in the game has most money will lend some to the player who is short to allow that player to continue to bet.
Some people play that when only two players are in the game, and one of them runs out of money, the player who still has money has the choice of either.
It is clear that betting with borrowing could potentially lead to some difficult situations, in which a player must either fold a good hand or borrow money he may not be in a position to repay.
When blind betting is allowed, there is even more scope for this kind of problem, since a blind player can carry on betting indefinitely against an open player, and the open player cannot see the blind player.
Sometimes, in a situation where three or more players are betting against each other and none of them is prepared to fold, if they all feel that the pot is getting too big, they may agree to a showdown in which all cards are exposed and the highest hand wins.
I would like to hear from any experienced Brag players who can let me know more about the correct way to handle these situations. Experienced players usually allow the extra option of playing blind.
Any player may choose to play any hand blind. If you are playing blind you do not look at your cards, but leave them face down on the table. You take part in the betting in the normal way, except that all your bets are worth double.
In other words, at each stage you only have to put in half the amount of money you would need to bet if you had looked at your cards.
If you have been playing blind, then at your turn to bet, you can choose to look at your cards before deciding whether to bet or fold.
From that moment on you are no longer a blind player, and if you then want to stay in, you must revert to the same betting amount as the 'non-blind' players.
If you are playing blind and all the other players fold - which would be surprising but I am assured that it does happen - you do not win the pot.
Instead, the pot is carried forward to the next deal and you are allowed to retain your hand - see below.
When just two players remain, one or both of whom are playing blind, the possibilities for one player to "see" the other - i. If you end up with a blind hand when all other players have dropped out, you may retain the blind hand on the table.
The next hand is then dealt, so that you now have two sets of cards in front of you. You may either:. If you look at one of the hands, you must immediately decide whether to keep it or fold it.
If you keep it, you must fold the other without looking at it. You are then non-blind and play the looked-at hand normally.
If you decide to fold the hand you looked at, then you have just one blind hand to play by the usual rules; you can look at it now or later if you wish.
If you look at neither hand, you can play both hands 'blind' until at some point you choose to look at one of them, in which case you follow the same procedure above.
In the unlikely event that you win the pot again, without having looked at either 'blind' hand, you may choose to retain either but only one , sight unseen, before the next deal.
You cannot have three 'blind' hands at once. Note that at no stage when playing two hands 'blind' can you look at both and choose the better one - you must look at just one and choose to keep it or fold it, before looking at the other.
As there are so few total different hands, it is not difficult to calculate the prior probabilities. The number of ways to make each hand, and approx odds, are as follows:.
This is the same game as Three Card Brag, except that four cards are dealt to each player. Players who look at their hands discard one card before the betting begins to form the best three card hand they can make.
In case of a tie between two hands, the discarded card is used to decide which is better. If the discarded cards were also equal in rank then the player who was seen wins the tie.
If betting blind is allowed, a blind player will keep all four cards face down on the table. If you have been playing blind and decide to look at your cards, you discard one after looking at them.
This is similar to Four Card Brag, but five cards are dealt to each player, and everyone discards two cards to make their best three card brag hand.
Brag is sometimes played with wild cards , also known as floaters. The cards that are considered wild if any vary from group to group, so if you wish to play with wild cards it is important to agree the details before playing.
Some possibilities are:. A wild card can be used to represent any card in the pack, but if two hands are otherwise equal, a hand without wild cards will beat a hand containing one or more wild cards, and a hand with fewer wild cards will beat a hand with more of them.
For example, if W denotes a wild card, W- 8- 7 with W representing the 9 beats 8- 7- 6 , which beats 8-W- 6. Also K- K-W beats K-W-W , which beats Q- Q- Q.
It seems that wild cards are often used in four-card and five-card brag, but that three card brag is more often played without them. Some play that when there are just two players betting, you only need to equal the most recent bet to see the other player's cards provided that he is not betting blind.
Seeing does not cost a double bet. Some play that after the deal, the remainder of the pack is placed face up on the table, so that just one card which was the bottom card during the deal can be seen.
Folded hands are then placed face up on top of the pack, again with just one card showing. Phill Rogers reports a version where when the deal has passed a full circle i.
A change in variation what cards are wild; whether blind betting is allowed; whether three four or five cards are dealt can be dictated by the dealer; changing to a different card game, such as from Brag to Indian Poker, would have to be agreed by majority of players.
Many books, especially in the late nineteenth and throughout the twentieth century, describe an entirely fictitious form of Brag with poker-like betting and three wild cards or "braggers" A , J and 9.
There is no evidence that Brag has ever been played that way, and it seems that this version derives from a misreading of some of the early printed descriptions.
This is discussed further in Jeffrey Burton in The Playing-Card Vol XXIV No 3 Nov-Dec and 4 Jan-Feb There are several Indian sites offering online real money games of the almost identical Indian game Teen Patti 3 cards.
To reduce the possibility of collusion in an online game, GameAccount has introduced a variation which they call "3 Card Brag Poker", which has poker-like betting and a draw.
Before the deal the two players to the left of the dealer place compulsory bets, called the small and big "blinds". After the deal there is a poker-like betting round with fixed bets and raises equal to twice the big blind and a limit of three raises if there are more than two players in the pot.
Then each player can discard from zero to three cards and is dealt replacement cards, after which there is a second betting round in which the bets and raises are twice as big, but again limited to three raises so long as there are more than two active players.
Players do not have to look at the cards they are dealt, and so long as the play without seeing their cards they may call for half price.
Brag Introduction Three Card Brag Players, cards and preparation Ranking of hands Ante and deal The betting Running out of money Playing blind Retaining a blind hand The odds Advice on play Four Card Brag Five Card Brag Wild Cards Variations 6-card, 7-card, 9-card and card Brag Other sites, software and online Brag Introduction Brag is a popular British gambling game.
Three Card Brag Players, cards and preparation A standard 52 card pack without jokers is used. It is necessary to agree: the initial stake or ante - which is the amount if any that everyone must put into the pot before each deal; the minimum and maximum initial bet - the amount that the first player bets in order to stay in the hand; the limit if any on the amount by which the bet can be increased by each subsequent player; any variations to the basic rules, such as use of wild cards.
Ranking of hands The order of the possible three-card Brag hands, from highest to lowest, is as follows. The best is threes, and the other prials follow in the rank order of the cards: A-A-A , K-K-K , Q-Q-Q , etc.
If no one has 4 of a kind players split their cards into 2 x 3 card brag hands, and discard their spare card face down in the middle.
Starting from the left of the dealer and moving round each player in turn turns over their best hand. Who ever wins start the next round by turning over their second hand, followed in a clockwise direction by all other players.
If no player wins both hands, the cards are collected and passed to the next dealer. All players Ante again and a new hand is dealt.
This continues until someone wins both hands and collects the cash! In Three Card Brag, it is also possible to play three unmatched cards - cards that are not consecutive, not all of the same suit and contain no pair.
These rank according to their highest card; if the highest cards of two hands are equal the second highest cards are compared, and if these are equal too then the third highest.
So J beats , which beats An example of the highest unmatched set is A- K- J and of the lowest is 5- 3- 2. These unmatched sets can be used in 6-card, 7-card and 9-card Brag, but not in Crash.
There is no order of suits in Brag, so it is possible for two hands to be equal in rank - for example 7- 7- Q is equal to 7- 7- Q.
Poker players should take care to note that a running flush 'straight flush' is beaten by a prial in this game, and that the 'run' and 'flush' in Brag rank in the opposite order to Poker.
Crash card Brag and 9-card, 6-card and 7-card Brag Introduction Crash or card Brag Players and deal Play Scoring The Crash Special Hands Variations 9-card Brag Variations 6-card Brag 7-card Brag Rank of Brag hands Introduction The games described on this page involve dividing your hand into a number of 'Brag' hands of three cards, so that as many as possible of them will beat the corresponding three-card hands of your opponents.
Crash I am grateful to the many people who have contributed information about Crash, including: Bob Allison, David Calvert, Matt Daligan, Ben Hall, David Jennings, Robert Jones, Stephen Lowry, Allister Paterson, Peter Rollinson, Tom Valentine and Stephen Williams.
Players, cards and deal Crash is essentially a four player game. It is played with a standard 52 card pack. The Play Each player divides their 13 cards into up to four three-card Brag hands, which are placed face down in front of the player in descending order from left to right.
The valid three-card hands in descending order are: Prial : three cards of the same rank - threes highest, then aces, kings, etc.
Running Flush , also known as a 'run on the bounce' or a trotter : three consecutive cards in one suit - A highest, then A-K-Q, down to lowest Run : three consecutive cards of mixed suits - ranking as for running flushes.
Flush : three cards of the same suit ace high Pair : two cards of the same rank with any third card aces high For those unfamiliar with Brag hands, these combinations are explained in more detail at the end of this page.
Scoring Different target scores are used in different places - some play to 7 points; some to 10, 11, 13 or even The Crash A crash occurs when one player wins all four points in a deal.
Some play that a crash wins the current game outright. In some places a crash is worth just one extra point - five points instead of the usual four.
Some play that a crash wins four points towards the current game, and in addition the player who crashed is paid an extra stake usually equal to the value of a game by each opponent.
Again, there are various ways of scoring: Some play that an announced crash wins the current game if successful.
If a player announces crash but then fails to win all four hands, the player scores nothing for that deal.
Some award an extra payment outside the game for a successful announced crash. If you announce crash and fail to win all four hands you have to pay the other players the amount you would have won.
For example in a point game where the winner is paid 2p per point difference, a player announcing a crash receives 20p from each opponent in addition to the 4 points if it succeeds; if it fails, the player scores points as usual for any hands won, but has to pay 20p to each opponent for the crash.
Special hands The following special hands are usually but not always recognised. Four of a kind If you have all four cards of one rank and include them all in the 3-card hands you play, this is known as a bus ride or a poppy , which scores an extra point.
It does not matter whether any of your hands actually win, as long as they include all of your four equal cards. Usually there is also an extra payment, to be agreed in advance.
When playing a fixed payment per game the extra payment could be the value of a game; when the payment is 2p per point difference, a bus ride could be worth 5p or 10p or 20p from each player, according to agreement.
If two or more players have bus rides, only the highest scores. For this purpose only, four fours are highest, then aces, kings, queens, etc.
Some play that in order to score or be paid for a bus ride, you must knock or "chap" when you first receive your cards, to warn the other players that you have four of a kind before they select their 3-card hands.
In South Wales, some play that four of a kind or the best four of a kind if there is more than one wins all four points for the deal, and the cards are not played.
Four fours win the game outright. Pairs A player who is dealt six pairs can show them and demand a new deal by the same dealer.
This is not compulsory - if you can make some runs you might prefer to play the hand, but if you choose to declare the pairs instead of playing, this has precedence over all other actions and payments.
For example a declaration of pairs has priority over a four of a kind or a crash announcement. Some play that only five pairs are needed to demand a redeal.
Thirteen card run A player who has one card of each rank AJ-Q-K can choose to declare this instead of playing the hand and according to prior agreement it either wins the current game outright, or entitles the holder to a payment.
The payment could be equal to the stake for the game, or equal to the value of 10 points, if payments to the winner of the game are according to difference in points.
If a 13 card run is declared the hand is not played, and the deal passes to the next player. Further Variations Optional shuffle Some play that the dealer may choose not to shuffle; in this case the dealer must alert the other players that the cards are not shuffled.
Also, the player to dealer's right may choose not to cut. If there is no shuffle, players who remember the previous deal may be able to estimate how the cards are distributed in the new deal.
Yogi or Chas In this version, in case of a tie for a point, the point is awarded to a fictional player known as Yogi in Yorkshire or Chas in Lincolnshire.
This replaces the rule whereby a player with no points at all must pay double. If Yogi or Chas wins the game having more points at the end than any of the real players , then everyone pays the cost of the game into a pool, which goes to the winner of the next game.
Resetting to zero In this variation, if a player declares six pairs or a thirteen card run from ace to king, the scores of the other three players are reduced to zero, while the score of the declaring player stays as it is.
The cards are then thrown in and the next dealer deals. A player who holds one of these hands might choose not to declare it but to play the cards instead.
This will often be sensible if the other players have no points or very few points to lose - a thirteen card run can be played as four runs, some of which may be on the bounce, so it should bring in at least one point.
No pairs In some places, a pair is not a valid hand. The lowest playable three-card hand is a flush. Nine Card Brag Nine Card Brag can be played by up to five people.
If anyone has four of a kind, they show it and the best four of a kind wins the pot. If anyone has four pairs, they can show them and "save the game".
No one wins the pot, each player contributes another stake to it, and the next player deals. Winning the pot with four of a kind has priority over saving the game with four pairs.
Variations of Nine-Card Brag Many play that the pot is only won if a single player wins or at least ties all three hands. Some play that four pairs have priority over four of a kind.
Some play that a nine card running flush beats four of a kind. Some play that declaring four pairs has priority over declaring four of a kind.
In that case the points scored in each deal are as follows: 3 points for 4 of a kind, or 1 point for saving the game 4 pair , or 4 points for winning all three 3-card hands, or 1 point for each 3-card hand won if no one wins all three A target number of points is set, and the player who first reaches or passes the target wins the pot.