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Side quest: Drachenhatz The map for this quest lies hidden in a forest. There you will ambushed by six swamp Satchel says this ten times in quick succession - not so easy.
Instead of the beasts contrary to storm, wait until they come near. On the way to you plunge into some swamp holes and are looking for a few rounds out of action.
Verfahrt with the rest as usual: Naurim stands up front and binds the enemies while Zurbaran and your hero to attack depending on the role of the distance or him directly to the side.
Do you all have satchel killed, it goes to the next waypoint on the world map: The Dragon Cave. Here you should definitely grope carefully.
Not only does it abound in the cave only as of woodlice, there are also plenty of great stalactites on the ceiling, which at loud noises - like the cries of pain of an Assel - fall down.
Pay attention to the drops from the ceiling and on which they impinge hexes. Particularly sent to the onrushing isopods thwart a field directly in so and to bring one of them to cry is.
Advance not too fast, lest you be surrounded by the isopods. Here patience is required. Do you have crushed the last insect, Naurim puts out the truth - the dragon is not here.
Well now the ax of the dwarf, about the course he would be. Besides Quest: Brotherly Love On the way from Mikram Chaleba after you meet the tramp Onaris who asks you, his twin brother Sarino, the distributor of Chaleba to host a greeting.
This is certainly not pleased - Onaris have to assassinate him planned because he was jealous of the family fortune. Sarino ask you therefore, to assassinate his brother Onaris and to bring its chain as proof back.
As a reward you shall receive a powerful spell book. From the local beggar you learn for a small donation that Sarino was an honest man who prays regularly at Praiosschrein - this will be Back at tramp Onaris explained this whole situation: His twin brother had carved over on him, stole the wedding ring and now give as Sarino from already noticed that the names are anagrams of each other?
So in reality is the current "Onaris" Sarino and his twin brother formerly Onaris had wife and clutching assets. That's why you asked the destitute brother to kill the impostor.
If you do not believe him his story, you can talk to the robbers, who should commit the first stop on the true Sarino. How complicated Meet the Raiders while waypoint on the map.
The ramble a bit of a palace and want to get rid of you. Now asks, by whom the order for the first attack came: from Onaris Yes or Sarino No.
Let her Naurim it Wegend nachboren it palace, you have to face the robbers. Alternatively, you can pull off against a ducats ransom if you do not ask further and simply want to go.
Or you can save yourself the money and Fight. The skirmish with the robbers is not difficult - in the "palace" you do not come, however.
Now rethink again fix to solve the mystery about the twin brothers: Before changing the roles were reversed. So the dealer "Sarino" in Chaleba is actually the villain, who gave the attack in order.
The tramp was telling the truth. Now you have a choice: If you kill the merchant at Praiosschrein? Then there's "only" a few ducats, but you are on the side of good.
If you kill the tramp, then there is the book Covocatio Glatium from which you can learn the formula "Corpofrigo cold shock".
However, you support the "evil" twin with the action. If you equip you with the tramp, you will have to deal with him and his buddy - not a difficult fight.
When skirmish against the dealer on Praiosschrein you kick against the wrong "Sarino" and his two bodyguards to what such a little more, but should constitute no great challenge, as long as you Naurim sent to the front, and keep in good health.
Note: Whether the decision has yet later in favor of honest brother's effects, if necessary we will grudge. Until then, the decision is of course up to you and your conscience.
Side quest: Dwarf Games This quest has it all and should only be tackled if your heroes in the first chapter "complete" - as Niam fighting on your side.
Visit the dwarves Cadalman and Bal on her estate. They give you to drink a concoction that makes you fall asleep. You awake in a tomb, wearing caftans simple, cheap weapons and no potions in the belt.
Before you a carafe and a small box. Drink the water in the carafe - at the bottom you will find a key. Let the crate at rest - it's a trap and pulls neatly on your life points.
Now enter the next room. Here wait four treasure chests to you - all loots! Then it goes through the door into a room full of traps, with four latticed cells and four switches.
From the cells come isopods, swamp satchel and a wolf. The best strategy is to withdraw all the heroes in the top left cell after a sensory acuity test in order to avoid traps.
Go with the rangers Zurbaran and Niam first in the cell and provides last Naurim and your hero in the passage. In this way you can heal the two "tanks" and support via remote attack while you comfortably removes all monsters.
Then one of the heroes goes from switch to switch, while the others remain in the cell in safety - because in every enabled switch explode different floor plates.
If all switches are turned over to a grid opens in the middle of the battlefield and is a free rotation mechanism.
Activate this and escapes with your hero through the gate on the right side. In the next room you'll get from a dealer equipment at rock bottom price - access and buy you potion and a second sheet including Arrow supplies.
Mana potions for your wizards are also mandatory and wound dressing should be a hero injured. Naurim can use a shield well. Do you have your heroes equipped; it's the dwarf brothers personally to the collar.
Giving up would be an option, but you should be strong enough to win the match. The two are a taffes team - one a deadly melee fighter, the other armed with a crossbow.
In the middle of the arena also turn deadly machines with flails. Since you do not want to stand in it. Stay on the left side and let the melee to come to you - received from Naurim while your ranged DPS take the dwarf with the crossbow on the grain and make Naurim fire protection.
Is the melee like going with Naurim at the bottom along to avoid the Flegel and worries to you the remaining dwarf. As a reward, it returns valuable items and your equipment.
DTG Reviews. The Dark Eye: Blackguards - Walkthrough. Complete solution: solve all main quests and side quests, tips and tricks.
First, character Creation: Although you can start with basically every class in the adventure, the hunter or a home-made character with a ranged alignment is very useful.
Keep your eyes open and uses. After a witness, in a dramatic video sequence, like a wolf princess Elanor mangled, you kick yourself against the monster.
In the next cutscene you will be from your former mate Lysander and his henchman Muratori tortured and then thrown in jail. Then it goes on the overview map to the "cells".
Here, on the first time the opportunity for a little magic with Zurbaran. After a brief chat with your companion follows a flashback and a little practice duel against Lysander, five weeks before Elanor's death.
Rattling noise from the tombs to find Elanor's grave. Always a wolf, then nothing can go wrong. The crypt in the south is finally sought. Zurbaran can do as with healing and protection spells Balm of Healing and Armatrutz useful to strengthen the dwarf's back.
After passing the fight inspect the coffin of Elanor. You counsel at the campfire with your buddies. The next step is a conversation with the garden champion in the rat infestation.
Before you move to the next destination of your journey, Mikram, comes, your troop is stopped by four mysterious strangers that shoot poison arrows at you.
You come on Muratori's country seat, a minimap with five waypoints. In Morbal it looks bleak - all fire and death. Short break and an opportunity to buy fresh potions.
Of course you can the Rechtswahrerbund Lasca not so simply drag and stand shortly before Winneb in a swamp. East of Wobran can be found on the overview map "Strange footprints".
The second side quest, which results from the conversation with the beggar, the battlefield concerns east of Wobran. The map for this quest lies hidden in a forest.
Black Metal. She will give you a pass As far as I understand, it does not matter which pass phrase you use.
If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal. Master Archer Ninive. Not required but helpful at this time.
It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending. Killing Kugres will earn you a piece of Black Metal.
Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns.
Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap. Use epiclaptus Shadoforce and arcane wall to block two routes.
Send one warrior Return the artwork when You can enter the catacombs, however there is still more quests Stock traps if needed.
Bribe him to enter for 10G. Decline his price, And Knock over all the Bookshelves and Tables. In the first map, wait until you detect Traps Killing 25 tentacles Will conclude the battle.
Rew: Shell Shield, AP. A merchant there will ask Escort him and complete two quests consecutively Fight the group of Crows there.
Rayvena deals poison, wounds And hits for 20 damage. Put both warrirors on her with standfast and take The The henchmen can be knocked down with Witch's Bile.
Kill him. Travel to the Estate of the Head of Crows and kill him. Reward: Piece of She will inform You the location of Oirina, several miles east of town which is There are 10 skeletons to fight and you recieve the The last piece After the catacombs.
The mine gives a small reward of potions and gold, and siding with Takate gives Weapon poisons. Kill the defenders for posterity, you will still receive AP.
With Witch's Bile, Standfast and Hammer Blow the fight should be easy. You will recieve about AP, as well Traps 13 Ninive. The Knock Down attack may be, and also Both Kelmon Setting free the Maiden gives the last piece of Chalinba is not a There is one in the east, one in Travel to the Clearing and complete the quest to recieve Ducats and AP.
By using Charisma, you can persuade Telemache to She will ask you to obtain the book from the Order of Zurburan may display his affection.
There are 6 skeletons, 6 levers and 6 plates. When all six plates are closed, the gate will open. The switches return the Skeletons to their plates.
If you kill one, you have to stand on the plate. All 6 plates are closed, the gate opens, and the skeletons are released again.
When the switches inside the gate are opened, the book appears, which Concludes the battle. Travel and defend her husband. I guess he makes Love to her or something, and I accepted the offer.
Theres no reward for that Sleep Venom, 1 Boabungaha. Auremianos to end the chapter. Just run through and open the chests.
Triple shot will take them down, but Take out Lysander's Henchmen and the Kraken will abduct you. Heal the Poison and Wounds.
Chase Down Lysander and kill himand he will answer a few questions. Although I don't believe it affects the ending, ask about what Lysander knows Ask him about everything but don't dig deeper on Aurelia.
In the Kraken will kill him. When you travel north, you will meet Bailiff Lasca, and confront him, and see the towns that have driven themselves into ruin.
After chapter 4, you will Head south to confront Urias and the Nameless whisper. Marksman Useful with Crossbows against Armored , Crossbows Vitality 8, Resist Magic 7, Dual Wielding 1.
Astral Energy 8, Daggers 11 All Defense. Resistance to Magic 8, Paralysis 8, Copofesso Ach 8. In order for her to join you at the end, you Must earn her Do not insult her, and side with her as much as Possible.
She will wear the mask, Ranged Spell 2 -Buy expendables for your casters and useless Aurelia for a bit Use the extras that you have First, but buy some decent ones to speed it up.
Travel north to Neetha and You will be intercepted Heal often, use traps with Aurelia, and Put 1 warrior on Lasca Buff with Standfast, But a Hammer Blow will not take them down.
The archers do 10 Damage each. Mandragora for this one. Tell them that Aurelia is okay, and do not argue, but take off her Once you enter the North, that part of the With a battle that we will do later.
Go all the way around to Winneb, Heroes and West. Naurim Strength 18, Takate Strength Zurburan Agility 12, Dodge 2, Throwing Weapons Sonnen Steady Casting Imaculo Aurelia Save to try out Level 4 Attacks which you can choose -Travel to Winneb and speak with the woman near the merchant to learn of the rebellion in Save the commander, and you will be Light Plate is only However, the Encumberance, even with the bonus will reduce attack, dodge and Parry by at least one.
For that reason, the Light Plate set must be given to the warrior With the highest attack of the two. In my case, Naurim had 19 Attack, and he got plate.
You may choose to have Aurelia speak, and pledge to the nameless one, but I chose to pledge allegiance to no god, and kill the defenders to enter.
Armored humans can have Infantry damage works well. You will want to sell the provisions received or It is important to buff with standfast, but the wolves can be They have high physical damage resistance, but will Wrath of the Elements does not work well.
Resistance to Magic 4. Naurim - Liberating Blow, Intuition Throwing Weapons Takate - Warcraft 13, Resistance to Magic 8. It makes no In the first cutscene, you will remember the evening before.
While it may upset Aurelia, you need to find out the Truth to earn her respect. Ask but do not argue about the pendant.
There is Enter the tomb, you will see what happens. Try to be respectful. Do dig Deeper into the memory though.
The third is a cutscene. The first dungeon is fairly easy, but do use Move as Lightning level 3 to make the battle faster. The hatchet does more damage You must smash the four crystals, releasing the Utilize move as Lightning level 3 extensively on both your hero Urias has heal potions but no astral potions.
Move in with Urias Switch to your axe with your hero and slip past The mummy is released, simply stay alive, and try to fight so the flames Give it a few tries and they will go down.
And learn the full story. You will see what happened when you killed Elanor, and that Aurelia enchanted you. You may dig Deeper if you like, but do not offend Aurelia.
It is helpful to find out all The information in the story. Trust her, and if you tell her the word of Banishment, she should return to the party.
Travel around the map to complete quests in Chapter 4. It is useful and Arguably better than the Flying kraken if you still have some fire arrows.
In the tomb of the Honorhall Frenkel Just wait one turn for all the ghouls to charge you, and move one hero up and Grab the scepter.
Heal through the damage and return and the battle will end. On the way back to Town you will be ambushed by ghouls. Reward: Frenkel. Battlefield of Wobran Quest.
Travel there to complete the dungeon. In the first map there are scarabs and falling rocks again. Swarm of bees is to be avoided above all, as the curse is not curable, lasts Remember to close The scarab caverns before killing any.
Rest up before concluding, Fornofur is He has a swipe attack, calls down Use standfast for Move to the side when there is an earthquake or you will die instanctly.
Infantry damage does do quite a bit more. Reward: Reward: Flying Kraken. You may let Aurelia keep the dragon eggs if you like, I did.
Hit the lever, then run to the safe zone to get the "No Blood! Easy "No Weapons" achievement Play the second battle.
You can kill the first spider easily, then run. Cycle through the spike trap and fire trap to kill the rest of the enemies and get the "No Weapons" achievement.
Various Achievements Complete the following Tasks to earn the listed achievement. Nothing is more important than family!
A Life for a Life Takate is dead. Kamaluq gives, Kamaluq takes. Amazeroth's Influence Zurbaran is evil.
Power corrupts. An Army Let the Battle begin. Broodmother The spider survived the tutorial. It's eyes see everything. Eternal Gratitude! We bow before the First Kyria!
Gold is Power! Naurim is evil. Greed corrupts. Master Creator All Creators defeated. The land needs new Creators! Master of Bones Controlled one of Tykates' Leapers with his melody.
Master of Creatures Controlled at least twenty creatures with a melody. Master of Insects Controlled Shinna's insect with a melody.
Cat View Profile View Posts. Are there any other spells I should learn at the start that can't be attained any other way?
My current playthrough is just starting Chapter 2, I'll update the tips at that time. Originally posted by commdt :. Nothing worse than seeing your archer sit out an entire battle because you didnt put a second bow in slot 2 with blunt arrows for undead.
Saves some weight. Thanks, F, I'll update that tip. Added the scroll wheel camera note at the top, I recommend the devs add the note prominently to the tutorial next patch, seems to be frustrating a ton of players.
Originally posted by Poison :. I'm in chapter 3 in my current playthrough, but havent come across it yet, I'll update the note when I find it.
She also teaches Hawkeye Marksmanship. Per page: 15 30 Date Posted: 22 Jan, pm. Posts: Discussions Rules and Guidelines.
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